The Digital Archive

Welcome to the full on-chain history of Slimesunday. Whether you’ve been here since the early drops, followed my work online for years, or are just arriving from the traditional art world… welcome. This isn’t a polished portfolio. It’s closer to a diary: raw, sometimes unfiltered, and an honest record of how I think. For newcomers, it may answer questions. For others, it might just be a giant TLDR of the past few years. But for me, it’s a way of making sense of how I got here.

That story begins in 2020, after a long call with Justin Blau. Both of us were stuck. No tours for him, no income for me. I’d spent years releasing digital art online for free, scattered across feeds, loved but never valued. Justin showed me another path: digital art treated with the same seriousness as gallery work. That shift, where images could be collected, owned, and respected is what pulled me into web-3. For the first time, it felt possible to build a sustainable life around the risk I’d taken years earlier to pursue art.

That was the surface. Underneath, the technology itself pulled me deeper. It wasn’t just about selling files; it was about what those files meant in a system built to verify origin, ownership, and intent.

Fast forward to 2025, and I want to run a thought experiment. Imagine a world where anything online can be conjured instantly from a prompt. Images, videos, and voices. All so seamless you can’t separate it from reality. That’s not a hypothetical anymore; it’s the world we live in. Now imagine a way to verify source, proof of where a piece came from, no matter where it travels. That’s the architecture NFTs make possible. And for me, that’s where the use case stretches beyond art into the fabric of the future.

What you’ll notice as you move through this history is that the NFT space is a paradox. For some a trigger word but for us It’s a home for brilliant artists, restless innovators, dedicated patrons, and yes, plenty of opportunists. It’s raw, imperfect, sometimes exhausting. But it’s also alive. It’s where I want to be, where I want to build, and where I plan to leave a record.

This is that record.

2020

2020

2020

2020 • 2020 • 2020 •

2021

2021

2021

2021 • 2021 • 2021 •

Banned From The Internet

Nifty Gateway - 1.6.2021

Banned From the Internet began as a creative cat and mouse game with Instagram’s early algorithms. Like other platforms, Instagram enforced strict community guidelines, deploying automated systems to scan, flag, and remove explicit content, often within seconds.

I set out to outsmart them. Through meticulous collage, I fused nudity with everyday objects, landscapes, paintings, and layered textures, crafting images that evaded detection for years. What emerged was a subversive visual language, equal parts camouflage and commentary, that thrived in plain sight.

Eventually, the algorithms caught up. Most of the work has since been flagged, removed, and erased across platforms. To preserve these pieces, I created Banned From the Internet, an ongoing collection resurrecting my most audacious attempts to beat the machine, this time secured and immortalized on the blockchain.

2021

2021

2021

2021 • 2021 • 2021 •

Playboy X Slimesunday

Nifty Gateway - 5.4.2021

Project Credits
Slimesunday: Slimesunday, Taren Smith, Devin Dube, Jori Teplitzky
Nifty: Ashley Ramos, Cortney Snyder, Miguel Romero, Carolyn Vadino, Tommy Kimmelman
Playboy: Liz Suman, Rachel Webber, Christie Hartmann, Amy Kastner-Drown, Jamal Dauda, Zach Glass, Fiona Maynard, Kathy Conrad, Chris Riley, Ralph Faust, Terren Lin, Yasmin Coutinho, Andie Eisen, Helen Sibila, Bing Zhang, Tori Adams, Kate O’Brien, Lily Ferguson, Claire Gustavson, Joe Burger, Tom Punch, Tania Staykova, Ian Wallace

2021

2021

2021

2021 • 2021 • 2021 •

What the Fork

Phillips Auction House - 8.10.2021

Slimesunday continues to explore themes of sexism, consumerism, and censorship in his new collection “What The Fork?”. This body of work marks a significant moment in Slimesunday’s art practice because for the first time he has curated and directed a photoshoot to produce the original images for his collages with photographer Jordan Knight. The female form has been central to art for centuries, inspiring the greatest artists of our time, but even now women sharing photos of their own bodies on social media are considered too provocative. The female anatomy has always been controlled by society leading to repression and a lack of bodily autonomy on the basis that a nude woman can only be viewed from a sexual perspective due to social conditioning. Slimesunday’s work counteracts this narrative by presenting the women as art themselves. 17 different women, along with Slimesunday, have come together to create a collection that celebrates female form and asks the viewer to question their own discomfort with the pieces.

2022

2022

2022

2022 • 2022 • 2022 •

If you’ve scrolled this far, holy shit. 2021 was a wild ride. Web-3 was utter chaos in the best and worst ways, and I was right in the center of it.

I can’t remember another time in my life where I produced so much work under so much pressure, in so little time. By the end of the year, I was sitting on my couch thinking, WTF just happened? I was exhausted and in the midst of a total burn out.

I was creating like a machine, riding a wave that was both incredibly rewarding and completely overwhelming. For the first time in my life, I was able to quit my job working night shifts on the ambulance. That alone felt surreal. But I also knew one thing for sure: I couldn’t survive another round at that pace. I needed to focus on something bigger. I needed to spend more time with the work and build experiences I truly loved.

On to 2022…

DUN3S - 1 of 1 - 1-.10.2022

ACIDW@SH

Nifty Gateway - 2.11.2022

A custom image-processing tool developed by Slimesunday that distorts source imagery by refracting it through a separate texture map. The texture can be adjusted to precisely control the displacement effect, from fine surface undulations to large scale warps. Intensity can be modulated across different areas, allowing complex, layered distortions that preserve or disrupt the underlying image in controlled ways.

WEEDMAN

SLIMESUNDAY X PLAYBOY 4.20.22

The fusion of a vintage Playboy magazine and a pile of ground weed on my coffee table, this artwork originated from a late-night creative session.

While working on visuals for one of Playboy's final print issues, which included an article titled 'In Drugs We Trust,' I came across an old sunglasses ad featuring Renauld White. This encounter led to an experimental fusion of marijuana and glue, culminating in one of my all time personal favorite artworks

Over the years, this concept underwent significant evolution. I presented Playboy with a proposal to reimagine 'Weedman' on a larger scale, increasing its size fivefold and setting it in transparent resin. 

Although initially celebrating marijuana's widespread legalization and recreational use, our collaboration evolved into a deeper narrative. The artwork emerged as a statement on the disproportionate impact of historical drug laws on Black communities. As a commitment to social justice, Playboy and I donated $10,000 to the Last Prisoner Project, symbolizing our dedication to addressing the injustices caused by previous cannabis convictions.

WEEDMAN SLIMESUNDAY X PLAYBOY (2022)

Resin, Weed, Paper - - - - - - - - - - 22in x 17in x 4.5in

SLIMESHOP 9.8.22

I have a lot to say about this project but I will keep it short. In my mind, it was the most intricate and advanced release I had ever done. If you look closely, you’ll notice the gaps at the end of 2021 and the beginning of 2022. That’s when the groundwork for this began, even before my show at Phillips.

It was built from the ground up: handmade and hand scanned collages, layered with myriad textures and digital elements. At its core, SLIMESHOP was a generative collage project but it was more than just a mint and print. The vision was to give collectors full control over the assembly. A custom tool allowed them to mix, match, and design their own collage using preloaded assets. In other words, I wanted the collector to play an active role in the creation, not just the transaction.

This was something I believed in wholeheartedly. I wasn’t interested in pushing out static editions. I wanted each piece to feel personal, built with intent and care from both sides. A collaboration between artist and collector.

The reality? Only a few really understood what I was trying to do. The world didn’t quite seem ready for that level of involvement or that kind of tool. Still, to me, SLIMESHOP marked a turning point. It was the most ambitious thing I had done, and after months of beating myself up and marking it as a failure, I realized I needed to stop giving a fuck about what other people thought and stick to authentic work that I truly love.

Revenge of the Nation State - ed of 724 - 11.18.22

Revenge of the Nation State (A) - ed of 25 - 11.18.22

2023

2023

2023

2023 • 2023 • 2023 •

In 2023, I introduced a mechanic that I coined the stealth drop. At the time, I was burnt out on the endless cycle of marketing teasers, countdowns, whitelists, and the pressure of living up to the hype. It all felt like noise that distracted from the actual art. What I wanted was something pure, unfiltered, and free of expectation.

The idea was simple: no announcements, no buildup, no strings attached. I began releasing artwork at random times, whenever something felt right, without warning. If you happened to be paying attention, you were rewarded. If not, you missed it. Each drop stayed open for just one hour, no exceptions.

The beauty of the stealth drop was in its honesty. There was zero pressure, no exclusive access games, no pre-planned strategy. It was the most organic way I could imagine to connect with collectors. Just me, the work, and whoever happened to be there in that exact moment.

The Stealth Drop

By mid-2023 I wasn’t tired of making; I was tired of a gallery wall behaving like a leaderboard. Every image shrunk to a thumbnail on a ticker. I got swept up in it early and learned fast that I can't create healthily in that room. I’m the kind of person who reopens the file fifteen times, zooms to 400%, then deletes it out of self sabotage. I’m human: insecure, hypercritical, wired a little differently by early-life turbulence. When the room turns into a scoreboard, my work turns into an audition.

I don’t think art and money are enemies. Rent is real; collectors want something that lasts. But when the chart becomes the point, the image goes blank. I’ve stared at that blankness on my own screen. Refreshing a slow mint, bargaining with myself, wanting to yank the piece. I left it up, and hated that the decision felt like a market move, not an artistic one.

It wasn’t just my page. The space grew heavy with speculation: Profile-picture projects built to flip, white papers that promised worlds and delivered Discords, platforms optimized for day traders over ideas. A few broke through with vision but most left people holding bags. The grift stopped being an exception and started feeling like the frame.

That atmosphere seeped into the studio. Nights to sunrise, deleting more than I saved, testing whether an idea could breathe without a price attached. The longer I worked, the stronger the critic got. Early on I’d release anything with a pulse, now most drafts die on the screen. Those hours weighed more than any chart.

So I turned the instinct to cut into a project. In August of 2023 I opened a burn window with Manifold: send ten tokens you no longer believe in. Failed mints, rugs, scams, and claim a piece of my work for free. I called it The Great Purge. It was symbolic cleanse of the space, a way to let go of tokens that were only implemented to extract. By the end, 43,480 tokens were gone. What stayed with me were the messages: “I kept this out of stubbornness.” “Needed a clean folder.” “Felt good to let it go.” For once, the only graph that mattered was relief.

Since then I’ve tried to ship work with fingerprints: trial, error, rework. Some pieces sprint; some walk. I let both teach me. I use a simple test now: if a piece still speaks after I’ve ignored the metrics for a month, it leaves the studio. If I need the metrics to hear it, it goes back into the fire.

Art and money will keep sharing a table. I’m fine with that. I’ve just changed where I sit. I make the thing first and measure it by the pulse it keeps when the numbers go quiet. If the chart lights up after that, great. If not, the work still has a life and I can live with that.

The Great Purge

8.18.23